← All projects
Session Handoff · Artifacts Workshop

Session Handoff — Artifacts Playground realism reshape (restraint REJECTED, new direction locked)

Saved 2026-07-08

Paste it into a fresh Claude Code session and say “resume from this handoff.” It's briefing only — Claude will wait for your next instruction.

Session Handoff — Artifacts Playground realism reshape (restraint REJECTED, new direction locked)

Where it started

Continuation of the Amplif-AI Artifacts Special Effects Playground (single self-contained index.html, ~79 effects across 9 categories, live as a private Claude Artifact). Prior handoff diagnosed the "cartoon vs 21st.dev" gap and set a "4 realism levers" direction (dark-dominant, soft/blurred depth, slow eased motion, hairline detail). This session built exemplars to that spec — and Sondra REJECTED the direction as too minimal/boring. The real target is now clear and different: effects must be VISIBLY ALIVE at rest, premium, fun, with an on-card affordance badge and a replay button.

Decisions locked + what shipped

Key files for next session

Running state

Verification — how to confirm things still work

Deferred + open questions

Pick up here

Build the two structural wins first on the existing cards — (1) a per-card affordance badge (Hover/Click/Move/Drag/Auto) via an interact: field + buildCard() chip, and (2) a Replay button that re-mounts the iframe — then move to the fun effect families (confetti/bubbles/fireflies/snow/embers/petals/etc.), real display fonts, dark glassmorphism, the metallic shimmer button, and the gradborder glitch fix.

Generated for the CEO Dashboard · source: PROJECTS/Artifacts Workshop/handoffs/realism-reshape-2026-07-08.md 🤍