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Session Handoff · Peptide Pal

Session Handoff — PeptidePal photo direction LOCKED: light cream+sage, P01 hero + P04 measurements; fresh Fable session builds the skin

Saved 2026-07-11

Paste it into a fresh Claude Code session and say “resume from this handoff.” It's briefing only — Claude will wait for your next instruction.

Session Handoff — PeptidePal photo direction LOCKED: light cream+sage, P01 hero + P04 measurements; fresh Fable session builds the skin

WHERE WE JUST WERE — verbatim (MANDATORY, always first)

Final substantive assistant message (after she picked P01 + P04):

Locked and recorded. Here's what I just did so nothing drifts:

My honest recommendation on the next move: don't build the skin in this session. Two reasons — (1) your own plan was for the real redesign to run on Fable 5 (I'm on Opus 4.8), and (2) we're deep into this session's context (~305K), which is exactly where quality starts to slip. The skin rebuild is the big, taste-heavy part; it deserves a fresh, sharp session.

So the smart step is /session-handoff now → open a fresh Claude Code session in PROJECTS/Peptide Pal/app-v2/ on Fable 5 → paste the brief → it re-gens P01/P04 hi-res and builds Dashboard + landing hero first, then stops for your nod.

Want me to run the handoff? Or if you'd rather keep the momentum and have me start building here on Opus, say so and I will — just know a fresh Fable session will do it better.

Prior substantive message (the v4 peptide-context sheet delivery she reacted to with "I love P1 for the hero, I love P4 for the measurement area"):

Contact sheet v4 is open in Edge — photo-contact-sheet-4.html. This set makes it unmistakably a peptide tracker. Demo up top shows the light app tile sitting on the vials + water.

Her verbatim decision: "I absolutely love this... I love P1 and I love P4 for the hero... if we have a little something for the measurement area... it's not measurements that they're taking, they might be doing measurements, that's right." → HERO = P01, MEASUREMENTS section = P04.

ACTIVE MODES — RE-INVOKE THESE FIRST (MANDATORY)

Where it started

Resumed from the "Atmosphere + Glass" lock. The blocking gate was Sondra's photo picks. Course: v2 dark/light generated sheet → she rejected ALL dark, wanted light + a human element without a posed face → generated 5 human-calm shots (H01-H05, sheet v3) → she then asked for peptide-context imagery (vials/pens, calendar, journal, measurements, walking) → generated 5 (P01-P05, sheet v4) → she picked.

Decisions locked + what shipped

Key files for next session

Running state

Verification — how to confirm things still work

Deferred + open questions

Pick up here

Re-invoke fable-mode (on Opus/Sonnet) or run on Fable 5, then premium-web-design + ui-ux-pro-max + design-premium — THEN read FABLE-REDESIGN-PROMPT.md's 🛑 blocks, re-gen P01 + P04 hi-res from generated.json, and rebuild the light cream+sage skin (branding.css) — Dashboard + landing hero first, screenshot gate at 1440/768/390, stop for her nod before rolling across the rest.

Generated for the CEO Dashboard · source: PROJECTS/Peptide Pal/handoffs/photo-picks-locked-p01-hero-p04-measurements-2026-07-11.md 🤍